Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (2024)

Access: The Final Shape is required to access Prismatic subclasses

Prismatic subclasses allow Guardians to wield both Light and Darkness simultaneously and unlocking new ability combos.

The Final Shape launches on June 4, learn more here.

Destiny 2: The Final Shape – June 4, 2024

Exotic class items shown below will be available to earn from a new activity that unlocks after the Raid World Rist, at the beginning of Week Two. Stay tuned for more details!

Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (1)

PRISMATIC HUNTER

“The Prismatic Hunter is evasive and maneuverable, grappling around the battlefield and leaping to advantageous positions with Ascension. Their starting Prismatic build enables that maneuverability, with Winter’s Shroud providing a handy debuff that Stylish Executioner (which now triggers by defeating an enemy afflicted byanysubclass debuff) can activate from, providing easily accessible Invisibility to reposition to wherever you need to be with safety.” -Bungie

Prismatic Abilities (Hunter)

You will be able to choose between the different Light and Darkness abilities from each column below.

SupersClass
Abilities
Movement
Modes
Melee
Abilities
Grenade
Abilities
Aspects
Storm’s EdgeMarksman’s Dodge
(starting)
High Jump
(starting)
Combination BlowArcbolt GrenadeAscension
Golden Gun: Marksman
(starting)
Gambler’s Dodge
(starting)
Strafe Jump
(starting)
Knife Trick
(starting)
Swarm Grenade
(starting)
Gunpowder Gamble
Silence and Squall
(starting)
Acrobat’s Dodge
(starting)
Triple Jump
(starting)
Withering Blade
(starting)
Duskfield Grenade(starting)Winter’s Shroud
(starting)
SilkstrikeBlink
(starting)
Threaded SpikeGrappleThreaded Specter
Shadowshot: DeadfallSnare BombMagnetic GrenadeStylish Executioner
(starting)
  • (starting) indicates abilities that are included in your starting Prismatic build during the first mission of The Final Shape.
Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (2)

Transcendence Grenade (Hunter)

The following grenade (deals both Light and Darkness damage types) becomes available when Transcendent:

Hailfire Spike

Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone.

NOTE: Transcendent Grenades are unique to each class.

Exotic Class Item (Hunter)

Available to earn starting at the beginning of week two (June 11) from a new activity.

Essentialism Exotic Cloak

First ColumnSecond Column
SPIRIT OF THE ASSASSIN

Finishers and powered melee final blows grant invisibility.

SPIRIT OF THE STAR-EATER

While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.

SPIRIT OF THE INMOST LIGHT

Using an ability empowers the other two abilities granting them improved energy regeneration.

SPIRIT OF THE SYNTHOCEPS

Improved melee damage when you’re surrounded.

SPIRIT OF THE OPHIDIAN

Weapons ready very quickly.

SPIRIT OF VERITY

Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.

SPIRIT OF THE DRAGON

Using your class ability reloads all weapons and increases weapon handling speeds for a brief time.

SPIRIT OF THE CYRTARACHNE

Gain Woven Mail when you use your grenade.

SPIRIT OF GALANOR

Hits and final blows with your Super will return Super energy after it ends.

SPIRIT OF THE GYRFALCON

Your Void weapons gain Volatile Rounds after you emerge from being invisible.

SPIRIT OF THE FOETRACER

Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability’s element.

SPIRIT OF THE LIAR

Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch.

SPIRIT OF CALIBAN

Powered melee final blows trigger an ignition.

SPIRIT OF THE WORMHUSK

Dodging gives a small health and shield bump.

SPIRIT OF RENEWAL

Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage.

SPIRIT OF THE COYOTE

Gain an additional class ability charge.

NOTE: Exotic class item perks require the Prismatic subclass.

via PC Gamer (Digital Magazine Issue 397)

PRISMATIC TITAN

“The Prismatic Titan excels at disabling enemies to make them easy targets for high-impact follow-ups. Drengr’s Lash, Shackle Grenade, and Diamond Lance are all potent primers for a subsequent Consecration, Thunderclap, or powerful Unbreakable blast. Their starting build allows them to freeze targets with Diamond Lance (which can be created from any ability final blow) and wind up fully charged Thunderclaps to remove the threat from the fight in one fell swoop.” -Bungie

Prismatic Abilities (Titan)

You will be able to choose between the different Light and Darkness abilities from each column below.

SupersClass
Abilities
Movement
Modes
Melee
Abilities
Grenade
Abilities
Aspects
Twilight ArsenalTowering Barricade
(starting)
High Lift
(starting)
Shield ThrowSuppressor GrenadeUnbreakable
Thundercrash
(starting)
Rally Barricade
(starting)
Strafe Lift
(starting)
Thunderclap
(starting)
Pulse Grenade
(starting)
Knockout
(starting)
Bladefury
(starting)
Thruster
(starting)
Catapult Lift
(starting)
Frenzied Blade
(starting)
Shackle Grenade
(starting)
Drengr’s Lash
Hammer of SolHammer StrikeThermite GrenadeConsecration
Glacial QuakeShiver StrikeGlacier GrenadeDiamond Lance
(starting)
  • (starting) indicates abilities that are included in your starting Prismatic build during the first mission of The Final Shape.
Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (6)

Transcendence Grenade (Titan)

The following grenade (deals both Light and Darkness damage types) becomes available when Transcendent:

Electrified Snare

Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.

NOTE: Transcendent Grenades are unique to each class.

Exotic Class Item (Titan)

Available to earn starting at the beginning of week two (June 11) from a new activity.

Stoicism Exotic Cloak

First ColumnSecond Column
SPIRIT OF THE ASSASSIN

Finishers and powered melee final blows grant invisibility.

SPIRIT OF THE STAR-EATER

While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.

SPIRIT OF INMOST LIGHT

Using an ability empowers the other two abilities, granting them improved energy regeneration

SPIRIT OF SYNTHOCEPS

Improved melee damage when you’re surrounded.

SPIRIT OF THE OPHIDIAN

Weapons ready very quickly.

SPIRIT OF VERITY

Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.

SPIRIT OF SEVERANCE

Powered melee or finisher final blows unleash a damaging explosion.

SPIRIT OF CONTACT

Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted.

SPIRIT OF HOARFROST

Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created.

SPIRIT OF SCARS

Final blows with weapons that have a damage type matching your Super’s element create a burst of healing around you that grants allies restoration.

SPIRIT OF THE ETERNAL WARRIOR

Gain a damage bonus for weapons matching your Super’s element when your Super ends.

SPIRIT OF THE HORN

Your Barricade unleashes a blast of Solar energy that scorches targets

SPIRIT OF THE ABEYANT

Improves Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel further.

SPIRIT OF ALPHA LUPI

Generates a healing pulse when Barricade is activated.

SPIRIT OF THE BEAR

Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy.

SPIRIT OF THE ARMAMENTARIUM

Gain an additional grenade charge.

NOTE: Exotic class item perks require the Prismatic subclass.

via PC Gamer (Digital Magazine Issue 397)

Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (9)

PRISMATIC WARLOCK

“The Prismatic Warlock brings an army to bear, summoning a horde of Bleak Watchers, Hellions, and Threadlings in the blink of an eye. Their starting build lets them lock down entire rooms with Bleak Watcher and Penumbral Blast, and their ability damage (including damage caused by shattering the frozen targets) kickstarts Feed the Void, granting grenade energy to start the cycle anew.” -Bungie

Prismatic Abilities (Warlock)

You will be able to choose between the different Light and Darkness abilities from each column below.

SupersClass
Abilities
Movement
Modes
Melee
Abilities
Grenade
Abilities
Aspects
Song of FlameHealing Rift
(starting)
Burst Glide
(starting)
Incinerator SnapHealing GrenadeHellion
Nova Bomb: Cataclysm
(starting)
Empowering Rift
(starting)
Strafe Glide
(starting)
Pocket Singularity
(starting)
Vortex Grenade
(starting)
Feed the Void
(starting)
StormtrancePhoenix Dive
(starting)
Controlled Glide
(starting)
Chain LightningStorm GrenadeLightning Surge
Winter’s Wrath
(starting)
Blink
(starting)
Penumbral Blast
(starting)
Coldsnap Grenade
(starting)
Bleak Watcher
(starting)
NeedlestormArcane NeedleThreadling GrenadeWeaver’s Call
  • (starting) indicates abilities that are included in your starting Prismatic build during the first mission of The Final Shape.
Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (10)

Transcendence Grenade (Warlock)

The following grenade (deals both Light and Darkness damage types) becomes available when Transcendent:

Freezing Singularity

Throw a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.

NOTE: Transcendent Grenades are unique to each class.

Exotic Class Item (Warlock)

Available to earn starting at the beginning of week two (June 11) from a new activity.

Solipsism Exotic Cloak

First columnSecond column
SPIRIT OF THE ASSASSIN

Finishers and powered melee final blows grant invisibility.

SPIRIT OF THE STAR-EATER

While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.

SPIRIT OF INMOST LIGHT

Using an ability empowers the other two abilities, granting them improved energy regeneration

SPIRIT OF SYNTHOCEPS

Improved melee damage when you’re surrounded.

SPIRIT OF THE OPHIDIAN

Weapons ready very quickly.

SPIRIT OF VERITY

Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.

SPIRIT OF THE STAG

Your Rift provides damage reduction to allied Guardians standing in it.

SPIRIT OF VESPER

Rifts periodically release Arc shockwaves.

SPIRIT OF THE FILAMENTS

Casting an empowering rift will grant you Devour.

SPIRIT OF HARMONY

Final blows with weapons that have a damage type matching your Super’s element grant you Super energy.

SPIRIT OF THE NECROTIC

Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition.

SPIRIT OF STARFIRE

Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy.

SPIRIT OF OSMIOMANCY

Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further.

SPIRIT OF THE SWARM

Destroying a Tangle spawns Threadlings.

SPIRIT OF APOTHEOSIS

Temporarily gain greatly increased melee and grenade regen after your Super ends.

SPIRIT OF THE CLAW

Gain an additional melee charge.

NOTE: Exotic class item perks require the Prismatic subclass.

via PC Gamer (Digital Magazine Issue 397)

Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (13)

Transcendence

How Transcendence works

“When you deal Light-aligned damage (Arc, Solar, and Void) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage (Stasis or Strand) or apply Darkness-aligned buffs or debuffs, the Darkness bar on the right fills. Kinetic damage fills both bars at a reduced rate, but that rate increases when either bar is filled, making it a solid choice to help a lagging bar catch up.

When both bars are full and meet in the middle, Transcendence is available. While Transcendent, your melee and grenade energy are instantly refreshed and regenerate more quickly. Dealing damage with a grenade further increases your melee regeneration rate and vice versa. Your weapon damage is slightly increased, and you are more resistant to incoming damage.”

-Bungie

Transcendent Grenades

Guardians will have a class unique grenade available when they are Transcendent:

ClassGrenade NameDescription
HunterHailfire SpikeThrow a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone.
TitanElectrified SnareThrow an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.
WarlockFreezing SingularityThrow a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.
Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (14)

Prismatic Fragments

NameDescription
Facet of BalanceRapidly defeating targets withLightdamage grantsmeleeenergy. Rapidly defeating targets withDarkdamage grantsgrenadeenergy.
Facet of BraveryDefeating targets withgrenadesgrantsVolatile Roundsto yourVoidweapons. Defeating targets withpowered meleefinal blows grantsUnraveling Roundsto yourStrandweapons.
Facet of Dawn(starting)Powered meleehitsagainst targets make youRadiant. Powered meleefinal blowsmake both you andnearby alliesRadiant.
Facet of DefianceFinishers create a detonation that eitherJolts,Scorches,Slows,Severs, or makes targetsVolatile,based on the damage type of your equipped super.
Facet of DominanceYourVoidgrenadesWeaken,andArcgrenadesJolttargets.
Facet of GenerosityDefeating targets whileTranscendentcreatesOrbs of Powerfor your allies.
Facet of GraceDamaging targets withKineticweapons grants you bonusTranscendence energy. Defeating targets with yourSupergrants you andnearby alliesbonus Transcendence energy.
Facet of Hope(starting)While you have anelemental buff,your class ability regenerates more quickly.
Facet of JusticeWhileTranscendent, your ability final blows explode.
Facet of Protection(starting)While surrounded by enemies, you are more resistant to incoming damage.
Facet of Purpose(starting)Picking up anOrb of Powergrants eitherAmplified,Restoration,Frost Armor,Woven Mail, orOvershield,based on the damage type of your equipped super.
Facet of Ruin(starting)This increases the size and damage of the burst when youshatteraStasis CrystalorFrozentarget and increases the size ofSolar Ignitions.
  • (starting) indicates abilities that are included in your starting Prismatic build during the first mission of The Final Shape.

Resources

SOURCES/CREDITS
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CHANGES COMING ON JUNE 4:

Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (57)
Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (58)
Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (59)

🌈✨ PRISMATIC SUBCLASS

Here are the standalone Prismatic Hunter, Titan, and Warlock infographics – perfect for theory/buildcrafting as we get closer to The Final Shape.

🖼️ Imgur: https://t.co/xRokr9QO3j

Full Infog from last month in QRT⤵️#Destiny2 #Destiny2art #Destiny2AOTW https://t.co/M8YavujG4i pic.twitter.com/Rg4bBhGurz

— Court (@CourtProjects) May 17, 2024
Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (2024)

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